8 compilation errors remaining, but at what cost.

So many "ToDo: implement"

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73 and the cochinita pibil is in the oven.

Aiming for tacos + a successful compilation at lunch, not gonna happen tho

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80

Each error now requires an implementation change, no more type errors or bad references (tho I hope there are some still, or it will be a long night)

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After lunch, a couple of The Witcher episodes and almost falling asleep on the couch, let's go back to this.

I'm at 98, don't even know how I got back up.

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Find&replace. I'm at 91 bugs now, which is good because I've removed a lot of simple changes, and it's bad because WTF are the 91 errors that are left?

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Mhhhhhkey, one small change, 280 compilation errors...

Just finished an amazing session, first one in Vallaki. It was a bit scary at first, when the group almost got TPKed, then a bit of investigation, and an intense ending after a big chase. A good ending session before a couple of months of a gaming rest.

Today, in "Music I edit and loop for my RPG sessions", Octopath Traveler OST.

This is the first one I discovered, quite easy to edit for game usage as, coming from a videogame, all the songs are ment to be played on loop. It's epic, emotional, can create great tension at times and has amazing combat songs.

Some that come to mind are:
- Decisive Battle II
- Beneath the Surface
- Those Who Govern Reason
- For Succor
- On A Knife's Edge

This is going to be the fourth session of Waterdeep: Dragon's Heist that we spend inside a dungeon in the second chapter, and although sometimes I feel the pace became a bit slow, the players are enjoying it a lot.

As I prepared the dungeon fully for the first session, I'm basically doing no prep at all these days, and I think we're going to end chapter 2 just with this.

If you're GMing Dragon's Heist, check out Blue Alley, 100% recommend.

dmsguild.com/product/252855/Bl

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